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API > API/Plugins > API/Plugins/Synthesis
| Name | FSourceEffectPannerSettings |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectPanner.h |
| Include Path | #include "SourceEffects/SourceEffectPanner.h" |
Syntax
USTRUCT (BlueprintType )
struct FSourceEffectPannerSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Pan | float | The pan of the source. -1.0 means left, 0.0 means center, 1.0 means right. | SourceEffects/SourceEffectPanner.h |
|
| Spread | float | The spread of the source. 1.0 means left only in left channel, right only in right; 0.0 means both mixed, -1.0 means right and left channels are inverted. | SourceEffects/SourceEffectPanner.h |
|