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======================================================================== FSourceEffectMotionFilterSettingsThis is the source effect's setting struct.
| Name | FSourceEffectMotionFilterSettings |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectMotionFilter.h |
| Include Path | #include "SourceEffects/SourceEffectMotionFilter.h" |
Syntax
USTRUCT (BlueprintType )
struct FSourceEffectMotionFilterSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSourceEffectMotionFilterSettings() |
SourceEffects/SourceEffectMotionFilter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DryVolumeDb | float | Dry volume pass-through in dB. | SourceEffects/SourceEffectMotionFilter.h |
|
| FilterASettings | FSourceEffectIndividualFilterSettings | Initial settings for Filter A. | SourceEffects/SourceEffectMotionFilter.h |
|
| FilterBSettings | FSourceEffectIndividualFilterSettings | Initial settings for Filter B. | SourceEffects/SourceEffectMotionFilter.h |
|
| ModulationMappings | TMap< ESourceEffectMotionFilterModDestination, FSourceEffectMotionFilterModulationSettings > | Modulation Mappings. | SourceEffects/SourceEffectMotionFilter.h |
|
| MotionFilterMix | float | Filter Mix controls the amount of each filter in the signal where -1.0f outputs Only Filter A, 0.0f is an equal balance between Filter A and B, and 1.0f outputs only Filter B. How this blend works depends on the Topology. | SourceEffects/SourceEffectMotionFilter.h |
|
| MotionFilterTopology | ESourceEffectMotionFilterTopology | In Serial Mode, Filter A will process then Filter B will process; in Parallel mode, Filter A and Filter B will process the dry input seprately, then be mixed together afterward. | SourceEffects/SourceEffectMotionFilter.h |
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