Navigation
API > API/Plugins > API/Plugins/Synthesis
| Name | FSourceEffectFoldbackDistortionSettings |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectFoldbackDistortion.h |
| Include Path | #include "SourceEffects/SourceEffectFoldbackDistortion.h" |
Syntax
USTRUCT (BlueprintType )
struct FSourceEffectFoldbackDistortionSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputGainDb | float | The amount of gain to add to input to allow forcing the triggering of the threshold. | SourceEffects/SourceEffectFoldbackDistortion.h |
|
| OutputGainDb | float | The amount of gain to apply to the output. | SourceEffects/SourceEffectFoldbackDistortion.h |
|
| ThresholdDb | float | If the audio amplitude is higher than this, it will fold back. | SourceEffects/SourceEffectFoldbackDistortion.h |
|