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| Name | FSourceEffectConvolutionReverbSettings |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectConvolutionReverb.h |
| Include Path | #include "SourceEffects/SourceEffectConvolutionReverb.h" |
Syntax
USTRUCT (BlueprintType )
struct FSourceEffectConvolutionReverbSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSourceEffectConvolutionReverbSettings() |
SourceEffects/SourceEffectConvolutionReverb.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bBypass | bool | If true, input audio is directly routed to output audio with applying any effect. | SourceEffects/SourceEffectConvolutionReverb.h |
|
| DryVolumeDb | float | Controls how much of the dry signal is mixed into the output, in Decibels. | SourceEffects/SourceEffectConvolutionReverb.h |
|
| NormalizationVolumeDb | float | Used to account for energy added by convolution with "loud" Impulse Responses. | SourceEffects/SourceEffectConvolutionReverb.h | |
| WetVolumeDb | float | Controls how much of the wet signal is mixed into the output, in Decibels. | SourceEffects/SourceEffectConvolutionReverb.h |
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