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API > API/Plugins > API/Plugins/Synthesis
| Name | FFlexiverbSettings |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Public/Flexiverb.h |
| Include Path | #include "Flexiverb.h" |
Syntax
struct FFlexiverbSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFlexiverbSettings() |
Flexiverb.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Complexity | float | The higher the complexity value, the higher the computational and memory requirements. | Flexiverb.h | |
| DecayTime | float | An approximation of the time, in seconds, the reverb should take to decay to -60 dB. | Flexiverb.h | |
| PreDelay | float | The amount, in milliseconds, of delay before the reverberation effect begins. | Flexiverb.h | |
| RoomDampening | float | Frequency, in HZ. All frequencies above this value are attenuated. | Flexiverb.h |