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Runtime settings for convolution reverb.
| |
|
| Name |
FConvolutionReverbSettings |
| Type |
struct |
| Header File |
/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Public/ConvolutionReverb.h |
| Include Path |
#include "ConvolutionReverb.h" |
Syntax
struct FConvolutionReverbSettings
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FConvolutionReverbSettings()
|
|
ConvolutionReverb.h |
|
Constants
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bRearChannelFlip |
bool |
If true, send Surround Rear Channel Bleed Amount sends front left to back right and vice versa |
ConvolutionReverb.h |
|
| NormalizationVolume |
float |
Used to account for energy added by convolution with "loud" Impulse Responses. |
ConvolutionReverb.h |
|
| RearChannelBleed |
float |
Amount of audio to be sent to rear channels in quad/surround configurations (linear gain, < 0 = phase inverted) |
ConvolutionReverb.h |
|
Functions
Public