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Runtime settings for convolution reverb.
| Name | FConvolutionReverbSettings |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Public/ConvolutionReverb.h |
| Include Path | #include "ConvolutionReverb.h" |
Syntax
struct FConvolutionReverbSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FConvolutionReverbSettings() |
ConvolutionReverb.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DefaultSettings | const FConvolutionReverbSettings | ConvolutionReverb.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bRearChannelFlip | bool | If true, send Surround Rear Channel Bleed Amount sends front left to back right and vice versa | ConvolutionReverb.h | |
| NormalizationVolume | float | Used to account for energy added by convolution with "loud" Impulse Responses. | ConvolutionReverb.h | |
| RearChannelBleed | float | Amount of audio to be sent to rear channels in quad/surround configurations (linear gain, < 0 = phase inverted) | ConvolutionReverb.h |