Navigation
API > API/Plugins > API/Plugins/Synthesis > API/Plugins/Synthesis/FConvolutionReverb
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ProcessAudio
(
int32 InNumInputChannels, |
If the number of input frames changes between callbacks, the output may contain discontinuities. | ConvolutionReverb.h | |
void ProcessAudio
(
int32 InNumInputChannels, |
ConvolutionReverb.h |
ProcessAudio(int32, const FAlignedFloatBuffer &, int32, FAlignedFloatBuffer &)
Description
If the number of input frames changes between callbacks, the output may contain discontinuities.
| Name | ProcessAudio |
| Type | function |
| Header File | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Public/ConvolutionReverb.h |
| Include Path | #include "ConvolutionReverb.h" |
| Source | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Private/ConvolutionReverb.cpp |
void ProcessAudio
(
int32 InNumInputChannels,
const FAlignedFloatBuffer & InputAudio,
int32 InNumOutputChannels,
FAlignedFloatBuffer & OutputAudio
)
ProcessAudio(int32, const float , int32, float , const int32)
| Name | ProcessAudio |
| Type | function |
| Header File | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Public/ConvolutionReverb.h |
| Include Path | #include "ConvolutionReverb.h" |
| Source | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Private/ConvolutionReverb.cpp |
void ProcessAudio
(
int32 InNumInputChannels,
const float * InputAudio,
int32 InNumOutputChannels,
float * OutputAudio,
const int32 InNumFrames
)