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API > API/Plugins > API/Plugins/SurfaceEffects
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| Name |
USurfaceEffectsSettings |
| Type |
class |
| Header File |
/Engine/Plugins/Experimental/SurfaceEffects/Source/SurfaceEffects/Public/SurfaceEffectsSettings.h |
| Include Path |
#include "SurfaceEffectsSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=Engine, defaultconfig, Meta=(DisplayName="Surface Effects"))
class USurfaceEffectsSettings : public UDeveloperSettings
Inheritance Hierarchy
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| SurfaceEffectsDataTable |
FSoftObjectPath |
Data table for storing surface effect rules |
SurfaceEffectsSettings.h |
- Config
- EditAnywhere
- Category=GameplayTags
- Meta=(AllowedClasses="/Script/Engine.DataTable", RowType="/Script/SurfaceEffects.SurfaceEffectTableRow")
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