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API > API/Plugins > API/Plugins/StylusInput
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StylusInputPacket.h | |||
| StylusInputTabletContext.h | |||
| StylusInputTabletContext.h |
UE::StylusInput::operator&(EPenStatus, EPenStatus)
| Name | UE::StylusInput::operator& |
| Type | function |
| Header File | /Engine/Plugins/Editor/StylusInput/Source/StylusInput/Public/StylusInputPacket.h |
| Include Path | #include "StylusInputPacket.h" |
namespace UE
{
namespace StylusInput
{
EPenStatus UE::StylusInput::operator&
(
EPenStatus A,
EPenStatus B
)
}
}
UE::StylusInput::operator&(ETabletHardwareCapabilities, ETabletHardwareCapabilities)
| Name | UE::StylusInput::operator& |
| Type | function |
| Header File | /Engine/Plugins/Editor/StylusInput/Source/StylusInput/Public/StylusInputTabletContext.h |
| Include Path | #include "StylusInputTabletContext.h" |
namespace UE
{
namespace StylusInput
{
ETabletHardwareCapabilities UE::StylusInput::operator&
(
ETabletHardwareCapabilities A,
ETabletHardwareCapabilities B
)
}
}
UE::StylusInput::operator&(ETabletSupportedProperties, ETabletSupportedProperties)
| Name | UE::StylusInput::operator& |
| Type | function |
| Header File | /Engine/Plugins/Editor/StylusInput/Source/StylusInput/Public/StylusInputTabletContext.h |
| Include Path | #include "StylusInputTabletContext.h" |
namespace UE
{
namespace StylusInput
{
ETabletSupportedProperties UE::StylusInput::operator&
(
ETabletSupportedProperties A,
ETabletSupportedProperties B
)
}
}