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API > API/Plugins > API/Plugins/StylusInput
Defines the type of thread on which an event handler will be called by the stylus input instance.
| Name | UE::StylusInput::EEventHandlerThread |
| Type | enum |
| Header File | /Engine/Plugins/Editor/StylusInput/Source/StylusInput/Public/StylusInput.h |
| Include Path | #include "StylusInput.h" |
Syntax
namespace UE
{
namespace StylusInput
{
enum EEventHandlerThread
{
OnGameThread,
Asynchronous,
}
}
}
Values
| Name | Remarks |
|---|---|
| OnGameThread | |
| Asynchronous |