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API > API/Plugins > API/Plugins/StylusInput
An input device representing a stylus and its current state.
| Name | IStylusInputDevice |
| Type | class |
| Header File | /Engine/Plugins/Editor/StylusInput/Source/StylusInput/Public/IStylusState.h |
| Include Path | #include "IStylusState.h" |
Syntax
class IStylusInputDevice
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IStylusInputDevice() |
IStylusState.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
PRAGMA_DISABLE_DEPRECATION_WARNINGS const FStylusState & GetCurrentState() |
Get the current stylus state. | IStylusState.h | |
const FStylusState & GetPreviousState() |
Get the previous stylus state. | IStylusState.h | |
const TArray< EStylusInputType > & GetSupportedInputs() |
Get the supported inputs of this tablet. | IStylusState.h | |
bool IsDirty() |
Does the input device need to be ticked? | IStylusState.h | |
void Tick() |
Update the input device. Not intended to be called externally. | IStylusState.h |