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Push Request message (which is effectively a SyncRequest without extra info)
This is a separate struct to differentiate this message from sync request, that is used to broadcast a synchronization request to all receivers active on the network.
This one is meant to be used to send a synchronization request to a specific remote.
| Name | FStormSyncTransportPushRequest |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/StormSync/Source/StormSyncTransportCore/Public/StormSyncTransportMessages.h |
| Include Path | #include "StormSyncTransportMessages.h" |
Syntax
USTRUCT ()
struct FStormSyncTransportPushRequest : public FStormSyncTransportSyncRequest
Inheritance Hierarchy
- FStormSyncTransportSyncRequest → FStormSyncTransportPushRequest
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor. | StormSyncTransportMessages.h | ||
FStormSyncTransportPushRequest
(
const TArray< FName >& InPackageNames, |
StormSyncTransportMessages.h |