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UI related data holder for storm sync connected devices
| Name | FStormSyncConnectedDevice |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/StormSync/Source/StormSyncCore/Public/StormSyncCoreDelegates.h |
| Include Path | #include "StormSyncCoreDelegates.h" |
Syntax
struct FStormSyncConnectedDevice
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStormSyncConnectedDevice() |
Default constructor | StormSyncCoreDelegates.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsServerRunning | bool | Holds the state of the remote server for the connection. | StormSyncCoreDelegates.h | |
| HostName | FString | The hostname this message was generated from | StormSyncCoreDelegates.h | |
| InstanceId | FString | Holds instance identifier | StormSyncCoreDelegates.h | |
| InstanceType | EStormSyncEngineType | Holds the type of the engine instance. | StormSyncCoreDelegates.h | |
| MessageAddressId | FString | Holds the message bus address identifier for Service Discovery endpoint | StormSyncCoreDelegates.h | |
| ProjectDir | FString | The unreal project directory this message was generated from (last portion of the path) | StormSyncCoreDelegates.h | |
| ProjectName | FString | The unreal project name this message was generated from | StormSyncCoreDelegates.h | |
| State | EStormSyncConnectedDeviceState | Holds the state of the connection | StormSyncCoreDelegates.h | |
| StormSyncClientAddressId | FString | Holds the message bus address identifier for Storm Sync Client endpoint | StormSyncCoreDelegates.h | |
| StormSyncServerAddressId | FString | Holds the message bus address identifier for Storm Sync Server endpoint | StormSyncCoreDelegates.h |