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A base task manager interface for handling messages from the Steamworks SDK to pipe to the SteamSocketsSubsystem This is mostly an empty interface used to allow for creation of uniqueptrs of the task manager interface without exposing Steam data types.
| Name | FSteamSocketsTaskManagerInterface |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Steam/SteamSockets/Source/SteamSockets/Public/SteamSocketsTaskManagerInterface.h |
| Include Path | #include "SteamSocketsTaskManagerInterface.h" |
Syntax
class FSteamSocketsTaskManagerInterface
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSteamSocketsTaskManagerInterface
(
FSteamSocketsSubsystem* SocketSub |
SteamSocketsTaskManagerInterface.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSteamSocketsTaskManagerInterface() |
SteamSocketsTaskManagerInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Tick() |
A function that will be called on every update tick of the SteamSocketsSubsystem | SteamSocketsTaskManagerInterface.h |