Navigation
API > API/Plugins > API/Plugins/SteamSockets
Inheritance Hierarchy
- IModuleInterface
- FSteamSocketsModule
References
| Module | SteamSockets |
| Header | /Engine/Plugins/Runtime/Steam/SteamSockets/Source/SteamSockets/Public/SteamSocketsModule.h |
| Include | #include "SteamSocketsModule.h" |
Syntax
class FSteamSocketsModule : public IModuleInterface
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FSteamSocketsModule & | Get () |
||
| bool | IsAvailable () |
||
| bool |
Overridden from IModuleInterface
| Type | Name | Description | |
|---|---|---|---|
| void | Called before the module is unloaded, right before the module object is destroyed. | ||
| void | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. | ||
| bool | Override this to set whether your module is allowed to be unloaded on the fly |