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API > API/Plugins > API/Plugins/SteamSockets
| Name | FSteamSocketsModule |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Steam/SteamSockets/Source/SteamSockets/Public/SteamSocketsModule.h |
| Include Path | #include "SteamSocketsModule.h" |
Syntax
class FSteamSocketsModule : public IModuleInterface
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSteamSocketsModule() |
SteamSocketsModule.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSteamSocketsModule() |
SteamSocketsModule.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnabled | bool | Allows for easier configuration of which SteamSockets system to use. | SteamSocketsModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsSteamSocketsEnabled() |
SteamSocketsModule.h | ||
virtual void ShutdownModule() |
SteamSocketsModule.h | ||
virtual void StartupModule() |
SteamSocketsModule.h | ||
virtual bool SupportsDynamicReloading() |
SteamSocketsModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FSteamSocketsModule & Get() |
SteamSocketsModule.h | ||
static bool IsAvailable() |
SteamSocketsModule.h |