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Unreal Engine C++ API Reference > Plugins > SteamShared > FSteamSharedModule
References
Module | SteamShared |
Header | /Engine/Plugins/Runtime/Steam/SteamShared/Source/SteamShared/Public/SteamSharedModule.h |
Include | #include "SteamSharedModule.h" |
Source | /Engine/Plugins/Runtime/Steam/SteamShared/Source/SteamShared/Private/SteamSharedModule.cpp |
bool CanLoadClientDllsOnServer&40;&41; const
Remarks
Checks if we can load client dlls on dedicated server instances. On dedicated servers on windows, this returns true, for other platforms this returns false (as feature is unnecessary)