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API > API/Plugins > API/Plugins/StateTreeTestSuite
Base class for StateTree test
| Name | FStateTreeTestBase |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeTestSuite/Public/StateTreeTestBase.h |
| Include Path | #include "StateTreeTestBase.h" |
Syntax
struct FStateTreeTestBase : public FAITestBase
Inheritance Hierarchy
- FAITestBase → FStateTreeTestBase
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInstancedPropertyBag & GetRootPropertyBag
(
UStateTreeEditorData& EditorData |
StateTreeTestBase.h | ||
UStateTree & NewStateTree() |
StateTreeTestBase.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FGameplayTag GetTestTag1() |
StateTreeTestBase.h | ||
static FGameplayTag GetTestTag2() |
StateTreeTestBase.h | ||
static FGameplayTag GetTestTag3() |
StateTreeTestBase.h | ||
static FStateTreePropertyPathBinding MakeBinding
(
const FGuid& SourceID, |
StateTreeTestBase.h |