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API > API/Plugins > API/Plugins/StateTreeModule
A collection of blueprint functions for state tree.
| Name | UStateTreeFunctionLibrary |
| Type | class |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeFunctionLibrary.h |
| Include Path | #include "StateTreeFunctionLibrary.h" |
Syntax
UCLASS (MinimalAPI, Abstract)
class UStateTreeFunctionLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UStateTreeFunctionLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void K2_GetParametersProperty
(
UPARAM(ref) const FStateTreeReference& Reference, |
StateTreeFunctionLibrary.h |
|
|
static void K2_SetParametersProperty
(
UPARAM(ref) FStateTreeReference& Reference, |
StateTreeFunctionLibrary.h |
|
|
static FStateTreeReference MakeStateTreeReference
(
UStateTree* StateTree |
StateTreeFunctionLibrary.h |
|
|
static void SetStateTree
(
UPARAM(ref) FStateTreeReference& Reference, |
StateTreeFunctionLibrary.h |
|