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API > API/Plugins > API/Plugins/StateTreeModule
Base class for Blueprint based Conditions.
| Name | UStateTreeConditionBlueprintBase |
| Type | class |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Blueprint/StateTreeConditionBlueprintBase.h |
| Include Path | #include "Blueprint/StateTreeConditionBlueprintBase.h" |
Syntax
UCLASS (MinimalAPI, Abstract, Blueprintable)
class UStateTreeConditionBlueprintBase : public UStateTreeNodeBlueprintBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UStateTreeNodeBlueprintBase → UStateTreeConditionBlueprintBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UStateTreeConditionBlueprintBase
(
const FObjectInitializer& ObjectInitializer |
Blueprint/StateTreeConditionBlueprintBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ReceiveTestCondition() |
Blueprint/StateTreeConditionBlueprintBase.h |
|
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool TestCondition
(
FStateTreeExecutionContext& Context |
Blueprint/StateTreeConditionBlueprintBase.h |