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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/UStateTree
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasCompatibleContextData
(
const UStateTree& Other |
StateTree.h | ||
bool HasCompatibleContextData
(
TNotNull< const UStateTree* > Other |
StateTree.h |
HasCompatibleContextData(const UStateTree &)
| Name | HasCompatibleContextData |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTree.h |
| Include Path | #include "StateTree.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTree.cpp |
bool HasCompatibleContextData
(
const UStateTree & Other
) const
true if the other StateTree has compatible context data.
HasCompatibleContextData(TNotNull< const UStateTree * >)
| Name | HasCompatibleContextData |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTree.h |
| Include Path | #include "StateTree.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTree.cpp |
bool HasCompatibleContextData
(
TNotNull< const UStateTree * > Other
) const
true if the other StateTree has compatible context data.