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API > API/Plugins > API/Plugins/StateTreeModule
References
| Module | StateTreeModule |
| Header | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreePropertyRef.h |
| Include | #include "StateTreePropertyRef.h" |
namespace UE
{
namespace StateTree
{
namespace PropertyRefHelpers
{
template<class T>
static T * UE::StateTree::PropertyRefHelpers::GetMutablePtrToProperty
(
const FStateTreePropertyRef & PropertyRef,
FStateTreeInstanceStorage & InstanceDataStorage,
const FStateTreeExecutionFrame & ExecutionFrame,
const FStateTreeExecutionFrame * ParentExecutionFrame,
const FProperty ** OutSourceProperty
)
}
}
}
Pointer to referenced property value if succeeded.
Parameters
| Name | Description |
|---|---|
| PropertyRef | Property's reference to get pointer to. |
| InstanceDataStorage | Instance Data Storage. |
| ExecutionFrame | Execution frame owning referenced property. |
| ParentExecutionFrame | Parent of execution frame owning referenced property. |
| OutSourceProperty | On success, returns referenced property. |