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API > API/Plugins > API/Plugins/StateTreeModule
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Debugger/StateTreeDebug.h |
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Debugger/StateTreeDebug.h |
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Debugger/StateTreeDebug.h |
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UE::StateTree::Debug::DECLARE_TS_MULTICAST_DELEGATE_ThreeParams(FPhaseDelegate, const FStateTreeExecutionContext &, EStateTreeUpdatePhase, FStateTreeStateHandle)
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| Name |
UE::StateTree::Debug::DECLARE_TS_MULTICAST_DELEGATE_ThreeParams |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Debugger/StateTreeDebug.h |
| Include Path |
#include "Debugger/StateTreeDebug.h" |
namespace UE
{
namespace StateTree
{
namespace Debug
{
UE::StateTree::Debug::DECLARE_TS_MULTICAST_DELEGATE_ThreeParams
(
FPhaseDelegate,
const FStateTreeExecutionContext &,
EStateTreeUpdatePhase ,
FStateTreeStateHandle
)
}
}
}
UE::StateTree::Debug::DECLARE_TS_MULTICAST_DELEGATE_ThreeParams(FStateDelegate, const FStateTreeExecutionContext &, FStateTreeStateHandle, EStateTreeTraceEventType)
| |
|
| Name |
UE::StateTree::Debug::DECLARE_TS_MULTICAST_DELEGATE_ThreeParams |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Debugger/StateTreeDebug.h |
| Include Path |
#include "Debugger/StateTreeDebug.h" |
namespace UE
{
namespace StateTree
{
namespace Debug
{
UE::StateTree::Debug::DECLARE_TS_MULTICAST_DELEGATE_ThreeParams
(
FStateDelegate,
const FStateTreeExecutionContext &,
FStateTreeStateHandle ,
EStateTreeTraceEventType
)
}
}
}
UE::StateTree::Debug::DECLARE_TS_MULTICAST_DELEGATE_ThreeParams(FTransitionDelegate, const FStateTreeExecutionContext &, const FStateTreeTransitionSource &, EStateTreeTraceEventType)
| |
|
| Name |
UE::StateTree::Debug::DECLARE_TS_MULTICAST_DELEGATE_ThreeParams |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Debugger/StateTreeDebug.h |
| Include Path |
#include "Debugger/StateTreeDebug.h" |
namespace UE
{
namespace StateTree
{
namespace Debug
{
UE::StateTree::Debug::DECLARE_TS_MULTICAST_DELEGATE_ThreeParams
(
FTransitionDelegate,
const FStateTreeExecutionContext &,
const FStateTreeTransitionSource &,
EStateTreeTraceEventType
)
}
}
}