Navigation
API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/IStateTreeBindingLookup
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FText GetPropertyPathDisplayName
(
const FPropertyBindingPath& InPath, |
StateTreePropertyBindings.h | ||
virtual FText GetPropertyPathDisplayName
(
const FStateTreePropertyPath& InPath, |
StateTreePropertyBindings.h |
GetPropertyPathDisplayName(const FPropertyBindingPath &, EStateTreeNodeFormatting)
| Name | GetPropertyPathDisplayName |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreePropertyBindings.h |
| Include Path | #include "StateTreePropertyBindings.h" |
FText GetPropertyPathDisplayName
(
const FPropertyBindingPath & InPath,
EStateTreeNodeFormatting Formatting
) const
Display name given property path.
GetPropertyPathDisplayName(const FStateTreePropertyPath &, EStateTreeNodeFormatting)
| Name | GetPropertyPathDisplayName |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreePropertyBindings.h |
| Include Path | #include "StateTreePropertyBindings.h" |
virtual FText GetPropertyPathDisplayName
(
const FStateTreePropertyPath & InPath,
EStateTreeNodeFormatting Formatting
) const