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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/IStateTreeBindingLookup
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FPropertyBindingPath * GetPropertyBindingSource
(
const FPropertyBindingPath& InTargetPath |
StateTreePropertyBindings.h | ||
virtual PRAGMA_DISABLE_DEPRECATION_WARNINGS const FStateTreePropertyPath * GetPropertyBindingSource
(
const FStateTreePropertyPath& InTargetPath |
StateTreePropertyBindings.h |
GetPropertyBindingSource(const FPropertyBindingPath &)
| Name | GetPropertyBindingSource |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreePropertyBindings.h |
| Include Path | #include "StateTreePropertyBindings.h" |
const FPropertyBindingPath * GetPropertyBindingSource
(
const FPropertyBindingPath & InTargetPath
) const
Source path for given target path, or null if binding does not exists.
GetPropertyBindingSource(const FStateTreePropertyPath &)
| Name | GetPropertyBindingSource |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreePropertyBindings.h |
| Include Path | #include "StateTreePropertyBindings.h" |
virtual PRAGMA_DISABLE_DEPRECATION_WARNINGS const FStateTreePropertyPath * GetPropertyBindingSource
(
const FStateTreePropertyPath & InTargetPath
) const