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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/IStateTreeBindingLookup
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FText GetBindingSourceDisplayName
(
const FPropertyBindingPath& InTargetPath, |
StateTreePropertyBindings.h | ||
virtual FText GetBindingSourceDisplayName
(
const FStateTreePropertyPath& InTargetPath, |
StateTreePropertyBindings.h |
GetBindingSourceDisplayName(const FPropertyBindingPath &, EStateTreeNodeFormatting)
| Name | GetBindingSourceDisplayName |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreePropertyBindings.h |
| Include Path | #include "StateTreePropertyBindings.h" |
FText GetBindingSourceDisplayName
(
const FPropertyBindingPath & InTargetPath,
EStateTreeNodeFormatting Formatting
) const
Display name of binding source, or empty if binding does not exists.
GetBindingSourceDisplayName(const FStateTreePropertyPath &, EStateTreeNodeFormatting)
| Name | GetBindingSourceDisplayName |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreePropertyBindings.h |
| Include Path | #include "StateTreePropertyBindings.h" |
virtual FText GetBindingSourceDisplayName
(
const FStateTreePropertyPath & InTargetPath,
EStateTreeNodeFormatting Formatting
) const