Navigation
API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeWeakExecutionContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool FinishTask
(
EStateTreeFinishTaskType FinishType |
Finishes a task. | StateTreeAsyncExecutionContext.h | |
PRAGMA_DISABLE_DEPRECATION_WARNINGS bool FinishTask
(
const FStateTreeWeakTaskRef& Task, |
StateTreeAsyncExecutionContext.h |
FinishTask(EStateTreeFinishTaskType)
Description
Finishes a task. If called during tick processing, then the state completes immediately. If called outside of the tick processing, then the request is buffered and handled on the next tick.
| Name | FinishTask |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeAsyncExecutionContext.h |
| Include Path | #include "StateTreeAsyncExecutionContext.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeAsyncExecutionContext.cpp |
bool FinishTask
(
EStateTreeFinishTaskType FinishType
) const
false if the context is not valid or doesn't have a valid frame anymore or finish task failed.
FinishTask(const FStateTreeWeakTaskRef &, EStateTreeFinishTaskType)
| Name | FinishTask |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeAsyncExecutionContext.h |
| Include Path | #include "StateTreeAsyncExecutionContext.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeAsyncExecutionContext.cpp |
PRAGMA_DISABLE_DEPRECATION_WARNINGS bool FinishTask
(
const FStateTreeWeakTaskRef & Task,
EStateTreeFinishTaskType FinishType
) const