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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeTransitionResult
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
PRAGMA_DISABLE_DEPRECATION_WARNINGS FStateTreeTransitionResult () |
StateTreeExecutionTypes.h | ||
| StateTreeExecutionTypes.h | |||
| StateTreeExecutionTypes.h | |||
FStateTreeTransitionResult
(
const FRecordedStateTreeTransitionResult& RecordedTransition |
StateTreeExecutionTypes.h |
FStateTreeTransitionResult()
| Name | FStateTreeTransitionResult |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h |
| Include Path | #include "StateTreeExecutionTypes.h" |
PRAGMA_DISABLE_DEPRECATION_WARNINGS FStateTreeTransitionResult()
FStateTreeTransitionResult(const FStateTreeTransitionResult &)
| Name | FStateTreeTransitionResult |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h |
| Include Path | #include "StateTreeExecutionTypes.h" |
FStateTreeTransitionResult
(
const FStateTreeTransitionResult &
)
FStateTreeTransitionResult(FStateTreeTransitionResult &&)
| Name | FStateTreeTransitionResult |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h |
| Include Path | #include "StateTreeExecutionTypes.h" |
FStateTreeTransitionResult
(
FStateTreeTransitionResult &&
)
FStateTreeTransitionResult(const FRecordedStateTreeTransitionResult &)
| Name | FStateTreeTransitionResult |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h |
| Include Path | #include "StateTreeExecutionTypes.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeExecutionTypes.cpp |
FStateTreeTransitionResult
(
const FRecordedStateTreeTransitionResult & RecordedTransition
)