Navigation
API > API/Plugins > API/Plugins/StateTreeModule
References
| Module | StateTreeModule |
| Header | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h |
| Include | #include "StateTreeExecutionTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FStateTreeTransitionRequest
Remarks
Transition request
Variables
| Type | Name | Description | |
|---|---|---|---|
| EStateTreeTransitionPriority | Priority | Priority of the transition. | |
| FStateTreeStateHandle | SourceRootState | Root state the execution frame where the transition was requested. | |
| FStateTreeStateHandle | SourceState | Source state of the transition. Filled in by the StateTree execution context. | |
| TObjectPtr< const UStateTree > | SourceStateTree | StateTree asset that was active when the transition was requested. | |
| FStateTreeStateHandle | TargetState | Target state of the transition. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FStateTreeTransitionRequest
(
const FStateTreeStateHandle InTargetState, |