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API > API/Plugins > API/Plugins/StateTreeModule
Holds temporary instance data created during state selection. The data is identified by Frame (StateTree + RootState) and DataHandle.
| Name | FStateTreeTemporaryInstanceData |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeInstanceData.h |
| Include Path | #include "StateTreeInstanceData.h" |
Syntax
USTRUCT ()
struct FStateTreeTemporaryInstanceData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeInstanceData.h | |||
PRAGMA_DISABLE_DEPRECATION_WARNINGS FStateTreeTemporaryInstanceData
(
const FStateTreeTemporaryInstanceData& Other |
StateTreeInstanceData.h | ||
| StateTreeInstanceData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataHandle | FStateTreeDataHandle | StateTreeInstanceData.h | ||
| FrameID | UE::StateTree::FActiveFrameID | StateTreeInstanceData.h | ||
| Instance | FInstancedStruct | StateTreeInstanceData.h | ||
| OwnerNodeIndex | FStateTreeIndex16 | StateTreeInstanceData.h | ||
| RootState | FStateTreeStateHandle | StateTreeInstanceData.h | ||
| StateTree | TObjectPtr< const UStateTree > | StateTreeInstanceData.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStateTreeTemporaryInstanceData & operator=
(
FStateTreeTemporaryInstanceData const& Other |
StateTreeInstanceData.h | ||
| StateTreeInstanceData.h |