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API > API/Plugins > API/Plugins/StateTreeModule
| Name | FStateTreeRunParallelStateTreeTaskInstanceData |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Tasks/StateTreeRunParallelStateTreeTask.h |
| Include Path | #include "Tasks/StateTreeRunParallelStateTreeTask.h" |
Syntax
USTRUCT ()
struct FStateTreeRunParallelStateTreeTaskInstanceData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RunningStateTree | TObjectPtr< const UStateTree > | Tasks/StateTreeRunParallelStateTreeTask.h |
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| ScheduledTickHandle | UE::StateTree::FScheduledTickHandle | The handle of the scheduled tick. | Tasks/StateTreeRunParallelStateTreeTask.h | |
| StateTree | FStateTreeReference | State tree and parameters that will be run when this task is started. | Tasks/StateTreeRunParallelStateTreeTask.h |
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| TreeInstanceData | FStateTreeInstanceData | Tasks/StateTreeRunParallelStateTreeTask.h |
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