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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeReferenceOverrides
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddOverride
(
FStateTreeReferenceOverrideItem OverrideItem |
Adds or replaces override for a selected tag. | StateTreeReference.h | |
void AddOverride
(
const FGameplayTag StateTag, |
Adds or replaces override for a selected tag. | StateTreeReference.h |
AddOverride(FStateTreeReferenceOverrideItem)
Description
Adds or replaces override for a selected tag.
| Name | AddOverride |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeReference.h |
| Include Path | #include "StateTreeReference.h" |
void AddOverride
(
FStateTreeReferenceOverrideItem OverrideItem
)
AddOverride(const FGameplayTag, const FStateTreeReference &)
Description
Adds or replaces override for a selected tag.
| Name | AddOverride |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeReference.h |
| Include Path | #include "StateTreeReference.h" |
void AddOverride
(
const FGameplayTag StateTag,
const FStateTreeReference & StateTreeReference
)