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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeReadOnlyExecutionConte-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeExecutionContext.h | |||
FStateTreeReadOnlyExecutionContext
(
TNotNull< UObject* > Owner, |
FStateTreeReadOnlyExecutionContext implementation | StateTreeExecutionContext.h | |
FStateTreeReadOnlyExecutionContext
(
TNotNull< UObject* > Owner, |
StateTreeExecutionContext.h |
FStateTreeReadOnlyExecutionContext(const FStateTreeReadOnlyExecutionContext &)
| Name | FStateTreeReadOnlyExecutionContext |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
FStateTreeReadOnlyExecutionContext
(
const FStateTreeReadOnlyExecutionContext &
)
FStateTreeReadOnlyExecutionContext(TNotNull< UObject >, TNotNull< const UStateTree >, FStateTreeInstanceData &)
Description
FStateTreeReadOnlyExecutionContext implementation
| Name | FStateTreeReadOnlyExecutionContext |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeExecutionContext.cpp |
FStateTreeReadOnlyExecutionContext
(
TNotNull< UObject * > Owner,
TNotNull< const UStateTree * > StateTree,
FStateTreeInstanceData & InInstanceData
)
FStateTreeReadOnlyExecutionContext(TNotNull< UObject >, TNotNull< const UStateTree >, FStateTreeInstanceStorage &)
| Name | FStateTreeReadOnlyExecutionContext |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeExecutionContext.cpp |
FStateTreeReadOnlyExecutionContext
(
TNotNull< UObject * > Owner,
TNotNull< const UStateTree * > StateTree,
FStateTreeInstanceStorage & Storage
)