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External Handle allows to wrap-up property reference to make it accessible without having an access to StateTreeExecutionContext. Useful for capturing property reference in callbacks.
| Name | FStateTreePropertyRefExternalHandle |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreePropertyRef.h |
| Include Path | #include "StateTreePropertyRef.h" |
Syntax
struct FStateTreePropertyRefExternalHandle
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStateTreePropertyRefExternalHandle
(
FStateTreePropertyRef InPropertyRef, |
StateTreePropertyRef.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TRef * GetMutablePtr() |
StateTreePropertyRef.h | ||
TTuple< TRef *... > GetMutablePtrTuple() |
StateTreePropertyRef.h |