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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreePropertyPath
References
| Module | StateTreeModule |
| Header | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreePropertyBindings.h |
| Include | #include "StateTreePropertyBindings.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreePropertyBindings.cpp |
bool UpdateSegments
(
const UStruct * BaseStruct,
FString * OutError
)
Remarks
Updates property segments from base struct type. The path is expected to be relative to the BaseStruct. The method handles renamed properties (core redirect, Blueprint and User Defined Structs by ID). true of path could be resolved against the base value, and instance types were updated.
Parameters
| Name | Description |
|---|---|
| BaseValueView | Base value the path is relative to. |
| OutError | Optional, pointer to string where error will be logged if update fails. |