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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreePropertyPath
References
| Module | StateTreeModule |
| Header | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreePropertyBindings.h |
| Include | #include "StateTreePropertyBindings.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreePropertyBindings.cpp |
bool ResolveIndirections
&40;
const UStruct &42; BaseStruct,
TArray< FStateTreePropertyPathIndirection > & OutIndirections,
FString &42; OutError,
bool bHandleRedirects
&41; const
Remarks
Resolves the property path against base struct type. The path is assumed to be relative to the BaseStruct. true of path could be resolved against the base value, and instance types were updated.
Parameters
| Name | Description |
|---|---|
| BaseStruct | Base struct/class type the path is relative to. |
| OutIndirections | Indirections describing how the properties were accessed. |
| OutError | Optional, pointer to string where error will be logged if update fails. |
| bHandleRedirects | If true, the method will try to resolve missing properties using core redirects, and properties on Blueprint and User Defined Structs by ID. Available only in editor builds! |