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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreePropertyBindings
References
| Module | StateTreeModule |
| Header | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreePropertyBindings.h |
| Include | #include "StateTreePropertyBindings.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreePropertyBindings.cpp |
bool ResetObjects
&40;
const FStateTreeIndex16 TargetBatchIndex,
FStateTreeDataView TargetStructView
&41; const
Remarks
Resets copied properties in TargetStructView. Can be used e.g. to erase UObject references. true if all resets succeeded (a reset can fail e.g. if source or destination struct view is invalid).
Parameters
| Name | Description |
|---|---|
| TargetBatchIndex | Batch index to copy (see FStateTreePropertyBindingCompiler). |
| TargetStructView | View to struct where properties are copied to. |