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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeNodeBase
Description
Returns description for the node, use in the UI. The UI description is selected as follows:
- Node Name, if not empty
- Description if not empty
- Display name of the node struct
Derived Overrides
- FGameplayTagContainerMatchCondition::GetDescription
- FGameplayTagMatchCondition::GetDescription
- FGameplayTagQueryCondition::GetDescription
- FStateTreeBlueprintConditionWrapper::GetDescription
- FStateTreeBlueprintConsiderationWrapper::GetDescription
- FStateTreeBlueprintEvaluatorWrapper::GetDescription
- FStateTreeBlueprintTaskWrapper::GetDescription
- FStateTreeCompareBoolCondition::GetDescription
- FStateTreeCompareDistanceCondition::GetDescription
- FStateTreeCompareEnumCondition::GetDescription
- FStateTreeCompareFloatCondition::GetDescription
- FStateTreeCompareIntCondition::GetDescription
- FStateTreeConstantConsideration::GetDescription
- FStateTreeEnumInputConsideration::GetDescription
- FStateTreeFloatInputConsideration::GetDescription
- FStateTreeObjectEqualsCondition::GetDescription
- FStateTreeObjectIsChildOfClassCondition::GetDescription
- FStateTreeObjectIsValidCondition::GetDescription
- FStateTreeRandomCondition::GetDescription
- FStateTreeRunParallelStateTreeTask::GetDescription
| Name | GetDescription |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeNodeBase.h |
| Include Path | #include "StateTreeNodeBase.h" |
virtual FText GetDescription
(
const FGuid & ID,
FStateTreeDataView InstanceDataView,
const IStateTreeBindingLookup & BindingLookup,
EStateTreeNodeFormatting Formatting
) const