Navigation
API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeInstanceStorage
Info to find the index where the execution runtime data starts for a specific state tree.
| Name | FExecutionRuntimeInfo |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeInstanceData.h |
| Include Path | #include "StateTreeInstanceData.h" |
Syntax
struct FExecutionRuntimeInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| StartIndex | int32 | StateTreeInstanceData.h | ||
| StateTree | FObjectKey | StateTreeInstanceData.h |