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Uint8 index that can be invalid.
| Name | FStateTreeIndex8 |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeIndexTypes.h |
| Include Path | #include "StateTreeIndexTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FStateTreeIndex8
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeIndexTypes.h | |||
FStateTreeIndex8
(
const int32 InIndex |
StateTreeIndexTypes.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Invalid | const FStateTreeIndex8 | StateTreeIndexTypes.h | |
| InvalidValue | uint8 | StateTreeIndexTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 AsInt32() |
StateTreeIndexTypes.h | ||
uint8 Get() |
StateTreeIndexTypes.h | ||
bool IsValid() |
StateTreeIndexTypes.h | ||
bool SerializeFromMismatchedTag
(
const FPropertyTag& Tag, |
StateTreeIndexTypes.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsValidIndex
(
const int32 Index |
StateTreeIndexTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FStateTreeIndex8& RHS |
StateTreeIndexTypes.h | ||
bool operator==
(
const FStateTreeIndex8& RHS |
StateTreeIndexTypes.h |