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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeExecutionState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FStateTreeExecutionFrame * FindActiveFrame
(
UE::StateTree::FActiveFrameID FrameID |
StateTreeExecutionTypes.h | ||
| StateTreeExecutionTypes.h |
FindActiveFrame(UE::StateTree::FActiveFrameID)
| Name | FindActiveFrame |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h |
| Include Path | #include "StateTreeExecutionTypes.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeExecutionTypes.cpp |
const FStateTreeExecutionFrame * FindActiveFrame
(
UE::StateTree::FActiveFrameID FrameID
) const
the active frame that matches the unique frame ID.
FindActiveFrame(UE::StateTree::FActiveFrameID)
| Name | FindActiveFrame |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h |
| Include Path | #include "StateTreeExecutionTypes.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeExecutionTypes.cpp |
FStateTreeExecutionFrame * FindActiveFrame
(
UE::StateTree::FActiveFrameID FrameID
)
the active frame that matches the unique frame ID.