Navigation
API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeExecutionContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeExecutionContext.h | |||
FStateTreeExecutionContext
(
const FStateTreeExecutionContext& InContextToCopy, |
Construct an execution context from a parent context and another tree. | StateTreeExecutionContext.h | |
FStateTreeExecutionContext
(
const FStateTreeExecutionContext& InContextToCopy, |
Construct an execution context from a parent context and another tree. | StateTreeExecutionContext.h | |
FStateTreeExecutionContext
(
UObject& InOwner, |
FStateTreeExecutionContext implementation | StateTreeExecutionContext.h | |
FStateTreeExecutionContext
(
TNotNull< UObject* > Owner, |
StateTreeExecutionContext.h |
FStateTreeExecutionContext(const FStateTreeExecutionContext &)
| Name | FStateTreeExecutionContext |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
FStateTreeExecutionContext
(
const FStateTreeExecutionContext &
)
FStateTreeExecutionContext(const FStateTreeExecutionContext &, const UStateTree &, FStateTreeInstanceData &)
Description
Construct an execution context from a parent context and another tree. Useful to run a subtree from the parent context with the same schema.
| Name | FStateTreeExecutionContext |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeExecutionContext.cpp |
FStateTreeExecutionContext
(
const FStateTreeExecutionContext & InContextToCopy,
const UStateTree & InStateTree,
FStateTreeInstanceData & InInstanceData
)
FStateTreeExecutionContext(const FStateTreeExecutionContext &, TNotNull< const UStateTree * >, FStateTreeInstanceData &)
Description
Construct an execution context from a parent context and another tree. Useful to run a subtree from the parent context with the same schema.
| Name | FStateTreeExecutionContext |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeExecutionContext.cpp |
FStateTreeExecutionContext
(
const FStateTreeExecutionContext & InContextToCopy,
TNotNull< const UStateTree * > StateTree,
FStateTreeInstanceData & InInstanceData
)
FStateTreeExecutionContext(UObject &, const UStateTree &, FStateTreeInstanceData &, const FOnCollectStateTreeExternalData &, const EStateTreeRecordTransitions)
Description
FStateTreeExecutionContext implementation
| Name | FStateTreeExecutionContext |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeExecutionContext.cpp |
FStateTreeExecutionContext
(
UObject & InOwner,
const UStateTree & InStateTree,
FStateTreeInstanceData & InInstanceData,
const FOnCollectStateTreeExternalData & CollectExternalDataCallback,
const EStateTreeRecordTransitions RecordTransitions
)
FStateTreeExecutionContext(TNotNull< UObject >, TNotNull< const UStateTree >, FStateTreeInstanceData &, const FOnCollectStateTreeExternalData &, const EStateTreeRecordTransitions)
| Name | FStateTreeExecutionContext |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeExecutionContext.cpp |
FStateTreeExecutionContext
(
TNotNull< UObject * > Owner,
TNotNull< const UStateTree * > StateTree,
FStateTreeInstanceData & InInstanceData,
const FOnCollectStateTreeExternalData & CollectExternalDataCallback,
const EStateTreeRecordTransitions RecordTransitions
)