Navigation
API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeExecutionContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateCompletedStateList () |
StateTreeExecutionContext.h | ||
void UpdateCompletedStateList
(
bool bMarkTaskProcessed |
Removes stale entries and fills the completed states list. | StateTreeExecutionContext.h |
UpdateCompletedStateList()
| Name | UpdateCompletedStateList |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeExecutionContext.cpp |
void UpdateCompletedStateList()
UpdateCompletedStateList(bool)
Description
Removes stale entries and fills the completed states list. The tree can be in a different state from when a finished task was added to the pending list and the finished task may not be valid.
| Name | UpdateCompletedStateList |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
void UpdateCompletedStateList
(
bool bMarkTaskProcessed
)
Parameters
| Name | Remarks |
|---|---|
| bMarkTaskProcessed | when true, marks the tasks as processed. When false, only used the already marked tasks. |