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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeExecutionContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetLinkedStateTreeOverrides
(
const FStateTreeReferenceOverrides* InLinkedStateTreeOverrides |
Overrides for linked State Trees. | StateTreeExecutionContext.h | |
void SetLinkedStateTreeOverrides
(
FStateTreeReferenceOverrides InLinkedStateTreeOverrides |
Overrides for linked State Trees. | StateTreeExecutionContext.h |
SetLinkedStateTreeOverrides(const FStateTreeReferenceOverrides *)
Description
Overrides for linked State Trees. This table is used to override State Tree references on linked states. If a linked state's tag is exact match of the tag specified on the table, the reference from the table is used instead.
| Name | SetLinkedStateTreeOverrides |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeExecutionContext.cpp |
void SetLinkedStateTreeOverrides
(
const FStateTreeReferenceOverrides * InLinkedStateTreeOverrides
)
SetLinkedStateTreeOverrides(FStateTreeReferenceOverrides)
Description
Overrides for linked State Trees. This table is used to override State Tree references on linked states. If a linked state's tag is exact match of the tag specified on the table, the reference from the table is used instead.
| Name | SetLinkedStateTreeOverrides |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeExecutionContext.cpp |
void SetLinkedStateTreeOverrides
(
FStateTreeReferenceOverrides InLinkedStateTreeOverrides
)