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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeExecutionContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRecordedStateTreeTransitionResult MakeRecordedTransitionResult
(
const FStateTreeTransitionResult& Transition |
Create a new recorded transition from a transition result. | StateTreeExecutionContext.h | |
FRecordedStateTreeTransitionResult MakeRecordedTransitionResult
(
const TSharedRef< FSelectStateResult >& Args, |
Create a new recorded transition from a select state result. | StateTreeExecutionContext.h |
MakeRecordedTransitionResult(const FStateTreeTransitionResult &)
Description
Create a new recorded transition from a transition result.
| Name | MakeRecordedTransitionResult |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeExecutionContext.cpp |
FRecordedStateTreeTransitionResult MakeRecordedTransitionResult
(
const FStateTreeTransitionResult & Transition
) const
MakeRecordedTransitionResult(const TSharedRef< FSelectStateResult > &, const FStateTreeTransitionResult &)
Description
Create a new recorded transition from a select state result.
| Name | MakeRecordedTransitionResult |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeExecutionContext.cpp |
FRecordedStateTreeTransitionResult MakeRecordedTransitionResult
(
const TSharedRef < FSelectStateResult > & Args,
const FStateTreeTransitionResult & Transition
) const