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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeExecutionContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FStateTreeInstanceData * GetInstanceData () |
StateTreeExecutionContext.h | ||
T & GetInstanceData
(
const FStateTreeNodeBase& Node |
StateTreeExecutionContext.h | ||
T::FInstanceDataType & GetInstanceData
(
const T& Node |
StateTreeExecutionContext.h |
GetInstanceData()
| Name | GetInstanceData |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
const FStateTreeInstanceData * GetInstanceData() const
const references to the instance data in use, or nullptr if the context is not valid.
GetInstanceData(const FStateTreeNodeBase &)
| Name | GetInstanceData |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
template<typename T>
T & GetInstanceData
(
const FStateTreeNodeBase & Node
) const
reference to the instance data of specified node.
GetInstanceData(const T &)
| Name | GetInstanceData |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
template<typename T>
T::FInstanceDataType & GetInstanceData
(
const T & Node
) const
reference to the instance data of specified node. Infers the instance data type from the node's FInstanceDataType.