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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeExecutionContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
T & GetExecutionRuntimeData
(
const FStateTreeNodeBase& Node |
StateTreeExecutionContext.h | ||
T::FExecutionRuntimeDataType & GetExecutionRuntimeData
(
const T& Node |
StateTreeExecutionContext.h |
GetExecutionRuntimeData(const FStateTreeNodeBase &)
| Name | GetExecutionRuntimeData |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
template<typename T>
T & GetExecutionRuntimeData
(
const FStateTreeNodeBase & Node
) const
reference to the execution runtime data of specified node.
GetExecutionRuntimeData(const T &)
| Name | GetExecutionRuntimeData |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
template<typename T>
T::FExecutionRuntimeDataType & GetExecutionRuntimeData
(
const T & Node
) const
reference to the execution runtime data of specified node. Infers the execution runtime data type from the node's FExecutionRuntimeDataType.