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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeExecutionContext > API/Plugins/StateTreeModule/FStateTreeExecutionContext/FStateSelectionResult
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeExecutionContext.h | |||
FStateSelectionResult
(
TConstArrayView< FStateTreeExecutionFrame > InFrames |
StateTreeExecutionContext.h |
FStateSelectionResult()
| Name | FStateSelectionResult |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
FStateSelectionResult()
FStateSelectionResult(TConstArrayView< FStateTreeExecutionFrame >)
| Name | FStateSelectionResult |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
FStateSelectionResult
(
TConstArrayView< FStateTreeExecutionFrame > InFrames
)