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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FStateTreeExecutionContext
Helper struct to track currently processed state.
| Name | FCurrentlyProcessedStateScope |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h |
| Include Path | #include "StateTreeExecutionContext.h" |
Syntax
struct FCurrentlyProcessedStateScope
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCurrentlyProcessedStateScope
(
FStateTreeExecutionContext& InContext, |
StateTreeExecutionContext.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FCurrentlyProcessedStateScope() |
StateTreeExecutionContext.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Context | FStateTreeExecutionContext & | StateTreeExecutionContext.h | ||
| SavedState | FStateTreeStateHandle | StateTreeExecutionContext.h |